Daniel Ross
UX/UI Designer & Programmer
I focus on frontend development, UX/UI design, and prototyping digital tools, drawing on my background in archaeology to develop utilities tailored for field research environments.
Projects

A mobile-first app designed to help artists manage art shows by creating a rolling auction system. Patrons can bid using QR codes and payment apps, with bids continuing as shows move to different cities.
- Python
- Django
- Penpot
- Figma
- UX/UI

A digital tool developed for archaeological fieldwork, enabling the recording and analysis of site data through custom hardware and intuitive software interfaces.
- Python
- Raspberry Pi
- UX/UI
- Computer Vision

A weather-focused mobile app designed for travelers and commuters. Helio displays real-time weather conditions along a user’s route, with emergency alerts and intuitive UI for rerouting around hazards.
- Figma
- UX/UI
- Material Design
- Prototyping

A mobile-first redesign of a company webpage for a CRM archaeology firm. The new design improves usability, ensures accessibility across devices, and better communicates the firm's values and services to both clients and partners.
- Coming Soon
Skills
- UX/UI Design
- HTML
- CSS/SCSS
- JavaScript
- Python
- Django
- Figma
- Penpot
- PyCharm
- Git
- Open Source Development
- Linux System Design
- Terminal-Based Tools
- Frontend Debugging
- Rapid Prototyping
- Accessibility-First Design
- Design Systems Thinking
- Minimalist Design
- Cross-Platform UI Design
About

Location: Columbus, OH
I'm a UX/UI designer and frontend developer with a background in archaeology. My work bridges research and digital tools—designing clean, accessible apps that support real-world needs. From field utilities to mobile-first design, I focus on function, clarity, and user experience.
Email me